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smachaje
Abstract: Using technology in teaching and learning finds a wide adoption in recent years. 63.3% of chief academic leaders surveyed by the Babson Survey Research Group confirm that online education is critical to their long-term strategy. Modern engagement pedagogies, such as digital gamification, hold a promise of shaping student experience.… (Show more)
smachaje
Overview  Title: [Higher Ed BITS] Digital gamification in college courses Date: Thursday, October 05, 2017 Time: 01:00 PM Eastern Daylight Time Duration: 30 minutes Register Here: https://webinars.on24.com/Blackboard/HigherEdBITS    Summary Want to learn how to effectively incorporate gamification into your Blackboard Learn courses? Then… (Show more)
smachaje
Lutz Bornmann and Werner Marx from the Max Planck Society in Germany wrote about the Anna Karenina principle as a way of thinking about success in science experiments (Bornmann, & Marx, 2012). According to the principle, success in science at the excellence level requires all key elements to be fulfilled. A single element unfulfilled may lead to… (Show more)
smachaje
AWS Elastic Beanstalk – Deploy Web Applications from GitHub.  Watch the video to see how you can adopt an application, like CourseGames, from GitHub without cost on Amazon AWS.
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smachaje
Researchers report low achievement, student boredom, and alienation, along with high dropout rates connected to engagement (Fredricks, Blumenfeld, & Paris, 2004; Swap & Walter, 2015).  Especially in the STEM fields those problems are escalated by high attrition rates. Between 2003 and 2009, 48% of bachelor’s degree students left the STEM fields… (Show more)
smachaje
Please, enjoy a few resources to introduce gamification through peer-reviewed articles and free books.   Fuchs, M. (2014). Predigital Precursors of Gamification. In M. Fuchs, S. Fizek, P. Ruffino, & N. Schrape (Eds.), Rethinking Gamification. Lüneburg: Meson Press. Retrieved from… (Show more)
smachaje
Welcome to gamification.  As a level 1 introduction please try these videos.  Afterwards, please read some research from the next blog posts in this series.   Meaningful Play: Getting Gamification Right - YouTube   Fun is the Future: Mastering Gamification - YouTube   Gamifying Education - How to Make Your Classroom Truly Engaging - Extra… (Show more)
smachaje
Problem domain:   While STEM industry is growing as much as 28% since year 2000, compared to 6% in other industries, and 230,246 STEM jobs were created in 2014-2015, skilled workers are not available.  Universities produced only 30,835 graduates from 2014-2015.  The attrition rate in STEM education is significant.  48% of bachelor’s candidates…
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