Digital gamification in college courses

Created by debbora.woods on Sep 29, 2017

Thursday, October 5, 2017 at Register Here: https://webinars.on24.com/Blackboard/HigherEdBITS

Starts at 1:00 PM · Ends at 1:30 PM, EST (America/New_York)

  • debbora.woods
  • lm0043499


Title: [Higher Ed BITS] Digital gamification in college courses

Date: Thursday, October 05, 2017

Time: 01:00 PM Eastern Daylight Time

Duration: 30 minutes

Register Here: https://webinars.on24.com/Blackboard/HigherEdBITS 



Want to learn how to effectively incorporate gamification into your Blackboard Learn courses?

Then this webinar is for you!

Presented by one of our Blackboard Exemplary Course Program winners, and a Blackboard MVP, Dr. Szymon Machajewski.

Considering enrollment limitations and changes in population profiles, motivating students into program completion and into high employability STEM programs may provide a competitive edge for academic organizations. Before switching to a fully gamified LMS, faculty, designers, and administrators should consider the capacity in Blackboard Learn to support gameful pedagogy. Gamification has the potential to motivate both the students and the faculty, especially in introductory courses.  Read our case study http://bit.ly/GameCaseStudy or receive project updates http://bit.ly/GameProjectRG

Top 3 takeaways from this presentation:

  1. Review current research on student intrinsic motivation
  2. Analyze digital gamification tools available today
  3. Demonstrate application of gamification without modifying curriculum


Szymon Machajewski


Register Here: https://webinars.on24.com/Blackboard/HigherEdBITS