Research shows that the motivation in game play can be used to replicate the same level of motivation and engagement in online classes. This session will discuss the latest research on gamification and will offer instructors simple applications to bring gamification into the online classroom. Computer time will allow instructors to build gaming components for the classroom. Bring your gaming ideas and a flash drive and/or laptop to the session.
What to bring to this workshop:
- Laptop or any wifi-enabled device
- You will need to access a live Blackboard class
-Renee Rule, Coordinator of Distance English Ed., Associate Professor (Ivy Tech Community College)