TedxGVSU: On well-played games & simulations

Blog Post created by smachaje on Apr 17, 2019

atedxgvsu.pngPlaying games is a very popular activity practiced by young and old. Gamification, as a way to introduce game elements to non-game environments, focuses on tracking activities and providing immersive feedback. Providing such feedback nurtures engagement and growth mindset. Ancient Greeks viewed failure as a life condition affecting good people despite their talents or best intentions. Later meritocracy made it clear: we are the architects of our own misery. Games help us to experience that failure is a part of learning, a precondition for success. In games we feel joy as we escape failure by learning new skills. In contrast to so many areas of life, we seek out failure in games. Games help us to improve our relationship with failure to learn more.




Patent: Educational gamification system and gameful teaching process:

Getting Comfortable with Failure and Vulnerability to Facilitate Learning and Innovation in the Game of School:

The Short and Long Game Theory for Academic Courses:

Gamification in Blackboard Learn:

Gamification Strategies in a Hybrid Exemplary College Course:

Application of Gamification in a College STEM Introductory Course: A Case Study: Entertainment Software Association (ESA) Report:






TedxGVSU: On well-played games & simulations - YouTube